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"However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway."
SMID "But this, we want this to be the defining point in AvP2 modding. Half-life has counterstrike, Quake had Team Fortress, but AvP2 never really had its killer mod and that saddens me. I will do whatever it takes to help make this happen, and I want to do it before Fox throws us under the truck."TheOracle
2010-02-06 (06:17) -> Probably last test on patch 1.1.2
Acro32 mailed me the latest version of Crepuscular Hecatomb, and after a quick run, all sound FX-es seem to be there. We'll need to properly test that, so get the followig file:
Get it, install it. We'll be running CTF, then a bit of 1FCTF. Test starts as usual (20:00 BST), and hopefully we'll go through several servers after the test itself. The detailed schedule is: 20:00 BST ------------------------------- Pacific Time (GMT-8) 12:00 Mountain Time (GMT-7) 13:00 Central Time (GMT-6) 14:00 Eastern Time (GMT-5) 15:00 UK, Spain, Portugal (GMT) 20:00 Netherlands, Germany, France, Norway, Demark (GMT+1) 21:00 Finland, Romania (GMT+2) 22:00 Sidney (GMT+10) 06:00 |
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2010-02-06 (06:17) -> Probably last test on patch 1.1.2


