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Picture of the day, submitted on 2010-01-31


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"However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway."

SMID

"But this, we want this to be the defining point in AvP2 modding. Half-life has counterstrike, Quake had Team Fortress, but AvP2 never really had its killer mod and that saddens me. I will do whatever it takes to help make this happen, and I want to do it before Fox throws us under the truck."

TheOracle


     



    2010-02-06 (06:17) -> Probably last test on patch 1.1.2

Acro32 mailed me the latest version of Crepuscular Hecatomb, and after a quick run, all sound FX-es seem to be there. We'll need to properly test that, so get the followig file:

AvP2TF patch 1.x to 1.1.2


Get it, install it. We'll be running CTF, then a bit of 1FCTF. Test starts as usual (20:00 BST), and hopefully we'll go through several servers after the test itself. The detailed schedule is:

                     20:00 BST 
------------------------------- 

Pacific Time 
(GMT-8)               12:00 

Mountain Time 
(GMT-7)               13:00 

Central Time 
(GMT-6)               14:00 

Eastern Time 
(GMT-5)               15:00 

UK, Spain, Portugal 
(GMT)                 20:00 

Netherlands, Germany, 
France, Norway, Demark 
(GMT+1)               21:00 

Finland, Romania 
(GMT+2)               22:00 

Sidney 
(GMT+10)              06:00






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