This is an improved version over the 1.06 patch. It was built using the code of v1.2 of Project "Savior".
There are several reasons to get it: besides allowing you to play AvP2 Fortress online, the speed of retrieving the list of servers was improved from v1.06. So, after installing AvP2 Fortress, apply the following patch:
If you do have problems joining Fortress servers, it could be because you are also using the master server mod; simply rename the "avp2p5.rez" file to "_avp2p5.rez" and you should be ok. When you'll want to play regular AvP2, simply rename back "_avp2p5.rez" to "avp2p5.rez"
Herr_Alien
2008-11-15 (07:14) -> Beta 1.1, two tests later
I know, it's bad behavior of me, not to provide any news items. Project Savior however took a bit more time than 4th of November. So, it's time to catch up with what happened last weeks.
Well, the first test that needs catching up was the second test of v1.1. We played One Flag CTF on the new maps of the mod, and we had a shock:
You see, it seems that the prefab handling the neutral flag was broken. It was an issue of calling the right trigger (after renaming it); easy to fix, but embarrasing to see the bug. We also had some pictures taken. While all are available at our gallery page, I also hand-picked some to put on the front page:
Friendly fire: I forgot to set the friendly fire off, so when Gps came running at me, I though it was the enemy. And with a minigun, it was way to easy to send him to the Xenomorph underworld. Sorry Gps.
Weird wallwalk chase. I didn't get close enough to Windebieste to nail him. So he managed to both score and send me meet Gps in that Xenomorph underworld I mentioned earlier. Didn't see anybody there, I guess he respawned meantimes.
There are plenty of pictures taken that day. I use FRAPS and run a video capture. Then use VirtualDUB to hand-pick the frames that will turn into nice pictures.
Black Appendix was kind to send me nine pictures of the next test. We ran it Saturday. You know, the day when we made poor Corax reinstall AvP2. You see, the current AvP2 client can't handle the presence of an AvP2 Fortress server in the list. But I'm straying. We ran One Flag CTF (again, to check if we corrected the bug). So, here are a couple of his pictures:
I can't comment that picture, since it is pretty obvious how that encounter ended. I do find it weird however to see myself through the scope of a sniper rifle.
So he nailed me again. This shot was taken on 'Rooftops', one of the spanking brand new map Windebieste made.
Next step is to add the new binaries for Fortress as a patch. It will be based on Savior v1.2, with it's integrated ping functionality. This way, running a Fortress server will not spell trouble for the rest of the AvP2 players.
Herr_Alien
2008-11-07 (13:56) -> AvP2 Fortress v1.06 patch is now available!
This is an intermediary patch until AvP2 Fortress v1.1 is ready. V1.1 will contain (besides the new master server integration) several new maps:
Rooftops, by Windebieste
Resin Pit, by Windebieste
Phase 54, by Archantosaurus
Herr_Alien
2008-11-05 (03:10) -> Saturday testing schedule for beta 1.1
The new master serer needs a bit more time, both to fix some of the bugs, and to integrate it also in Fortress. Therefore, the test that was scheduled on Wednesday will be delayed to Saturday, 2008-11-08
Beta is uploaded Server starts at:
at 17:00 GMT 20:00 GMT
----------------------------------------------------
Pacific Time
(GMT-8) 09:00 12:00
Mountain Time
(GMT-7) 10:00 13:00
Central Time
(GMT-6) 11:00 14:00
Eastern Time
(GMT-5) 12:00 15:00
UK, Spain, Portugal
(GMT) 17:00 20:00
Netherlands, Germany,
France, Norway, Demark
(GMT+1) 18:00 21:00
Finland, Romania
(GMT+2) 19:00 22:00
Sidney
(GMT+10) Sunday 03:00 Sunday 06:00
I still owe you a media update on the fun-tastic test with multiple yellow flags.