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AvP2 Fortress > Non AvP2TF related topics > Skinning contest topic
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Author: Topic: Skinning contest topic
 Herr_Alien
 Administrator

 Posts: 836
 Registered:
   2008-03-18

Posted: Aug 02, 2009 8:23:22 am    
Profile homepage email Herr_Alien

If you haven't read the latest news, we're having a skinning contest:

avp2fortress.lithfaq.com/?news=Skin%20the%20medic%20to%20win%20a%20game!

Now, if there are some questions that are not answered by the news post itself, here's the place to ask them!

Happy skinning !

 

Long live the Queen!
 Alien Grand Master
 Regular Client

 Posts: 481
 Registered:
   2008-11-28

Last edited by: Alien Grand Master on Aug 03, 2009 3:38:09 am
Posted: Aug 03, 2009 3:37:40 am    
Profile homepage email Alien Grand Master

o boy i can't wait for the new skins i want her to be on fire then on ice.

 

3284264264224742724
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too many numbers.!
 Herr_Alien
 Administrator

 Posts: 836
 Registered:
   2008-03-18

Posted: Aug 03, 2009 3:49:15 am    
Profile homepage email Herr_Alien

Well, AvP2 doesn't have the community HL2 does, but I do hope for some submissions.

 

Long live the Queen!
 Windebieste
 Moderator

 Posts: 190
 Registered:
   2008-04-16

Posted: Aug 03, 2009 8:13:50 am    
Profile homepage email Windebieste

It would be sweet to have a Skinner AND a Modeller, true.

(...and a Texture Artist. ...and another Programmer.  ...a few more Mappers wouldn't hurt either.  Oh, and someone who can administer and update the site so you don't have to do EVERYTHING around here...)

-Windebieste.

 

 Alien Grand Master
 Regular Client

 Posts: 481
 Registered:
   2008-11-28

Posted: Aug 03, 2009 11:34:29 am    
Profile homepage email Alien Grand Master

when hes got a point we need new programers and someone to ru nthe site other than herr.

im on the learning cruve of being a mapper.

 

3284264264224742724
6464264264256245242
4544252452445244525
4254254254252454252
45252454252242

too many numbers.!
 Windebieste
 Moderator

 Posts: 190
 Registered:
   2008-04-16

Posted: Aug 04, 2009 10:45:42 am    
Profile homepage email Windebieste

There always seems to be someone who's prepared to pick up the tools and learn to make mods for 'AvP2' - and that's a good thing for us all. 

If you have any questions about mapping for this game, I can certainly help out - and if I can't - then the Herr will be happy to do so. ...and if he can't, well, then there is always someone at the lithfaq.com forums who can.

We aint done yet by a long shot, li'l Buddy. 

-Windebieste.

 

 Alien Grand Master
 Regular Client

 Posts: 481
 Registered:
   2008-11-28

Posted: Aug 05, 2009 3:05:48 am    
Profile homepage email Alien Grand Master

this seems like a stupit question but how do you delete props?

 

3284264264224742724
6464264264256245242
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4254254254252454252
45252454252242

too many numbers.!
 Moose_Head!
 Moderator

 Posts: 235
 Registered:
   2008-04-15

Posted: Aug 05, 2009 1:00:34 pm    
Profile homepage email Moose_Head!

If you mean props that are objects, go into Object Editing Mode (Ctrl+h), then click on the object and hit delete.

If it's a prop made up of geometry, you'll need to be in Brush Editing Mode (Ctrl+b), if the polies that make up the prop are joined together, click any part (you will see it highlights the whole object) and then hit delete. If it is seperate polies, then you can multi-select by holding down shift or drag select in one of the viewports (which I'm sure you already know) and then hit delete.

 

Sapiens nihil affirmat quod non probat.
 Alien Grand Master
 Regular Client

 Posts: 481
 Registered:
   2008-11-28

Posted: Aug 05, 2009 8:03:43 pm    
Profile homepage email Alien Grand Master

ah i wasn't in object editing mode. thanks!

 

3284264264224742724
6464264264256245242
4544252452445244525
4254254254252454252
45252454252242

too many numbers.!

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